Design Patterns
Class Index
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  A  
CompositeEquipment (structural::composite)   GlyphFactory (structural::flyweight)   
  N  
StreamDecorator (structural::decorator)   
Composition (operational::strategy)   GlyphInterface (structural::flyweight)   StreamInterface (structural::decorator)   
AnalogClock (operational::observer)   CompositorInterface (operational::strategy)   Graphic (operational::memento)   NotExp (operational::interpreter)   
  T  
AndExp (operational::interpreter)   CompressingStream (structural::decorator)   GraphicInterface (structural::proxy)   
  O  
Application (operational::chain)   Constant (operational::interpreter)   
  H  
TcpClosed (operational::state)   
ApplicationWindow (structural::bridge)   ConstraintSolver (operational::memento)   ObserverWidgetInterface (operational::observer)   TcpConnection (operational::state)   
ArrayCompositor (operational::strategy)   ConstraintSolverInterface (operational::memento)   HelpHandlerInterface (operational::chain)   OpenCommand (operational::command)   TcpEstablished (operational::state)   
ASCII7Stream (structural::decorator)   ConstraintSolverMemento (operational::memento)   
  I  
OrExp (operational::interpreter)   TcpListen (operational::state)   
  B  
CountingMazeBuilder (creational::builder)   
  P  
TcpOctetStream (operational::state)   
Currency (structural::composite)   IconWindow (structural::bridge)   TcpState (operational::state)   
Bitmap (structural::bridge)   
  D  
Image (structural::proxy)   Parser (structural::facade)   TemplateApplication (operational::templatemethod)   
BombedMazeFactory (creational::abstractfactory)   ImageProxy (structural::proxy)   PasteCommand (operational::command)   TexCompositor (operational::strategy)   
BombedMazeGame (creational::factorymethod)   Decorator (structural)   InterpreterContext (operational::interpreter)   PMWindowImp (structural::bridge)   TextDocument (structural::proxy)   
BombedWall (creational::commons)   Dialog (operational::chain)   InterpreterContextInterface (operational::interpreter)   Point (structural::commons)   TextShapeClassAdapter (structural::adapter)   
BooleanExpInterface (operational::interpreter)   DialogDirectorInterface (operational::madiator)   Inventory (operational::visitor)   PricingVisitor (operational::visitor)   TextShapeObjectAdapter (structural::adapter)   
BorderDecorator (structural)   DigitalClock (operational::observer)   InventoryVisitor (operational::visitor)   PrintNEmployees (operational::iterator)   TextView (structural::adapter)   
BTree (structural::flyweight)   DocumentInterface (operational::templatemethod)   IteratorInterface (operational::iterator)   ProgramNodeBuilder (structural::facade)   Token (structural::facade)   
Bus (operational::visitor)   Door (creational::commons)   IteratorPtr (operational::iterator)   ProgramNodeBuilderInterface (structural::facade)   TwistyTurnyPassage (creational::commons)   
Bus (structural::composite)   DoorNeedingSpell (creational::commons)   
  L  
ProgramNodeInterface (structural::facade)   
  V  
BusInterface (operational::visitor)   
  E  
  R  
Button (operational::chain)   List (operational::iterator)   Validator (creationaltests::validation)   
BytecodeStream (structural::facade)   Employee (operational::iterator)   ListBox (operational::madiator)   ReverseListIterator (operational::iterator)   VariableExp (operational::interpreter)   
  C  
EnchantedMazeFactory (creational::abstractfactory)   ListInterface (operational::iterator)   RISCCodeGenerator (structural::facade)   VariableExpInterface (operational::interpreter)   
EnchantedMazeGame (creational::factorymethod)   ListIterator (operational::iterator)   Room (creational::commons)   VariableNode (structural::facade)   
Cabinet (structural::composite)   EnchantedRoom (creational::commons)   ListTraverser (operational::iterator)   RoomWithABomb (creational::commons)   VariableNodeInterface (structural::facade)   
Card (operational::visitor)   EntryField (operational::madiator)   
  M  
Row (structural::flyweight)   VirtualImageProxy (structural::proxy)   
Card (structural::composite)   EquipmentInterface (structural::composite)   
  S  
VisitedEquipmentInterface (operational::visitor)   
CardInterface (operational::visitor)   EquipmentVisitorInterface (operational::visitor)   MacroCommand (operational::command)   VisualComponentInterface (structural::adapter)   
Character (structural::flyweight)   Event (structural::proxy)   MapSiteInterface (creational::commons)   SampleApplication (operational::templatemethod)   
  W  
Chassis (operational::visitor)   ExpressionNode (structural::facade)   Maze (creational::commons)   SampleDocument (operational::templatemethod)   
Chassis (structural::composite)   ExpressionNodeInterface (structural::facade)   MazeBuilderInterface (creational::builder)   Scanner (structural::facade)   Wall (creational::commons)   
ChassisInterface (operational::visitor)   
  F  
MazeFactory (creational::abstractfactory)   ScrollDecorator (structural)   Watt (structural::composite)   
ClockTick (operational::observer)   MazeFactoryInterface (creational::abstractfactory)   ShapeInterface (structural::adapter)   Widget (operational::chain)   
ClockTickInterface (operational::observer)   FileStream (structural::decorator)   MazeGame (creational)   SimpleCommand (operational::command)   Window (structural::flyweight)   
ClockTickObserver (operational::observer)   FilteringListTraverser (operational::iterator)   MazePrototypeFactory (creational::prototype)   SimpleCompositor (operational::strategy)   Window (structural::bridge)   
ClockTimer (operational::observer)   FloppyDisk (structural::composite)   MediatorButton (operational::madiator)   SkipList (operational::iterator)   WindowImp (structural::bridge)   
CodeGeneratorInterface (structural::facade)   FloppyDisk (operational::visitor)   MediatorWidget (operational::madiator)   SkipListIterator (operational::iterator)   WindowInterface (structural::bridge)   
Column (structural::flyweight)   FloppyDiskInterface (operational::visitor)   MediatorWidgetInterface (operational::madiator)   Spell (creational::commons)   
  X  
CommandApplication (operational::command)   Font (structural::flyweight)   MouseEvent (operational::madiator)   StandardMazeBuilder (creational::builder)   
CommandDocument (operational::command)   FontDialogDirector (operational::madiator)   MoveCommand (operational::memento)   StatementNode (structural::facade)   XWindowImp (structural::bridge)   
CommandInterface (operational::command)   
  G  
MyClass (operational::command)   StatementNodeInterface (structural::facade)   
Compiler (structural::facade)   MyStrategy (operational::strategy)   StrategyContext (operational::strategy)   
GlyphContext (structural::flyweight)   
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