Design Patterns
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#include <bombed_maze_game.h>
Public Member Functions | |
BombedMazeGame () | |
virtual commons::Wall * | MakeWall () const override |
virtual commons::Room * | MakeRoom (const int &room_number) const override |
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virtual | ~MazeGame () |
commons::Maze * | CreateSimpleMaze () const |
virtual commons::Maze * | MakeMaze () const |
virtual commons::Door * | MakeDoor (const commons::Room &first_room, const commons::Room &second_room) const |
Additional Inherited Members | |
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static commons::Maze * | CreateMaze () |
static commons::Maze * | CreateMaze (const abstractfactory::MazeFactoryInterface &) |
static commons::Maze * | CreateMaze (builder::MazeBuilderInterface &) |
creational::factorymethod::BombedMazeGame::BombedMazeGame | ( | ) |
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overridevirtual |
Reimplemented from creational::MazeGame.
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overridevirtual |
Reimplemented from creational::MazeGame.